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I am back!

Yes, it’s quite true!

Having been on hiatus for the better part of summer and feeling generally sick of this blog, I’ve finally found something exciting to write about. Minecraft started it all. Yes, Minecraft. The best game you’ve never played. It’s a game where you’re a blocky little man, chopping and picking blocks of materials and placing them out again in various square positions making yourself houses, bridges, railroad tracks, castles, watchtowers,  the Starship Enterprise, giant dicks, whatever your imagination can muster, really.

It’s ugly. Terribly much so. But it’s charming. It’s lego. You spend your days(in the game) gathering materials, building, excavating and crafting. And the nights. God, the nights. You spend them in your makeshift shelter, or in your castle, or in a safe spot in your mines. But not out in the open. Because the monsters are there. And they all want you to die.

It’s a cozy setup. There is no ultimate reward other than satisfaction for making a huge castle or a vagina canyon. You can’t win the game. But it’s easy to fall into a sort of building trance where all that goes into the making of a structure becomes the sole purpose of it all. Here is some of my work:

My safe haven. The gravity defying house in the sky. I even built a railroad-track in the sky from the house to another floating island. The furnace cart that is supposed to push my carts are however much too weak, so the distance would be traveled quicker by foot. The point remains however. I made a railroad.

It’s all pretty swell.

Anyways. The thing about Minecraft is that is has recently generated quite an internet buzz. I’m proud to say that I got on the train before websites like Penny-Arcade decided to show it off. So I’ve got a lot of internet cool in me. But people who get this game shoved in the face tend to think: “What the fuck is this shit?” Because it looks like, well, shit. But, considering the fact that it progressively generates new random terrain for ever step you take into an unexplored direction, for an infinity no less. It’s not that ugly. You can’t afford a computer that can process every block of information that is contained in every square under and above ground, if it’s rendered in the Crysis engine. You might even find your computer stressed to the limit with the graphics as they are in the game right now. Because it can get BIG.

Anyways. Ignoring the game based on looks is a big mistake. Because it’s an awesome experience. And for 10 dollars it’s got a great dollar per hour of fun ratio. This general arrogance that’s directed towards the game for its more shallow flaws got me thinking of another super ugly game that is supposed to be awesome. Dwarf Fortress.

Yes. That is how Dwarf Fortress looks without mods. It’s a game about an expedition of dwarves arriving at some place. And then you take control and make them do stuff. Like building dick monuments, making mines, or whatever you can do. As far as I can understand, at least. It’s open ended in the same way as Minecraft, but somewhat more complex. Your dwarves will starve, they will get eaten by monsters, etc. etc. It’s supposed to be hard. So I am gonna try it. And I’m gonna blog about it.

My first post in the series will detail my first attempt at Dwarf Fortress. Without using any tutorials. Wish me luck. Or rather wish my dwarves luck. I fear they will need it.



  1. Found my first dungeon today!

    Ever tried it online btw? I haven’t bought it since I currently don’t own 10 bucks.

  2. Me and Anton have played a few times. It’s good fun. Like the time where I had gotten lost in our huge tunnel-system and couldn’t find my way up again. So I started digging towards the top, but my picks all broke so I was stuck digging with my hands. Then Anton come and rescued me. We then made sure to have extra torches at the exits.

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