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Edit 1: This one is also before the sunday post, so it’s bound to be a little odd. Well, it serves to be some further instruction in how the game works:

Expedition four. Also known as the one where Kol went mad after having locked himself in the craft workshop.

This time playing Dwarf Fortress with the wiki tabbed down in the background I came prepared to answer most questions that could arise. Having already whetted my appetite and eager to come back for more I set off immediately. The fourth expedition came equipped with miners, masons, craftsmen, carpenters, cooks, etc. Most of the dwarves doubled in a couple of roles. It would be needed to set up the initial settlement.

Having been around the ropes for a bit I sorted out all the woodcutting and plant gathering immediately. I let the miners dig their way into the mountain and make the first part of the settlement. On the left in the above image is the masonry and the soon to be smelter. The smelter will not be operational until quite some time into the game, due to lack of charcoal and furnace operators. But it was there at least. An affirmation of this settlement’s determination to not vanish. Immediately to the right of the cavern entrance is a storage zone. It was designated to store rocks like the storage space to the right. When the miners dig their way into the mines they leave rocks behind that the other lazy jobless dwarves can haul off to some storage area or for the garbage pit. Having a craftsworkshop just above the stone storage unit means the dwarf responsible for the workshop can get materials quickly for his work.

After getting production rolling I needed somewhere to store all the finished goods. When the trade caravans came rolling in in Autumn I would need to be able to trade stuff for an anvil to get my metalsmith making some armor and preparing a militia. With the need for storage of various things I built a warehouse by the expedition cart. Which is also the place where the lama hangs out. The warehouse had a food storage and kitchen attached to it. These would later be destroyed to move all storage into the mountain. Our dwarves wouldn’t want no thieves to come and steal all their stone cups. The roaming elephants could also prove to be a problem. Having only one dwarf able to wield an axe with the intention to kill could be highly problematic if the elephants decided to stampede through the outer settlement.

Having finally made the settlement somewhat self-supporting there were a need for fresh blood. A furnace operator would be swell. And well, other kinds of people would be great. Finally some people came.. Among others a dwarf named Kol Tsungerush

*remember, this post was written before the gravy*


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